The guidebook provides supplemental information for characters belonging to the Fighter and Monk base classes. This book contained tips for creating and playing characters of the aforementioned class, as well as a large number of prestige classes, most of which have been reintroduced in the 3. This chapter gives descriptions of 31 new martial-related feats such as Circle Kick and Rapid Reload and 6 new knowledge-based skills such as Literature and Mathematics. Several standard skills are also clarified to include new uses. This chapter discusses means of smoothly incorporating Fighters and Monks into the world around them.
Similar to Sword and Gun , where the character shoots you with a gun in-between slashing at you with a sword, this is about characters who punctuate attacks using a weapon not necessarily a sword with unarmed punches and kicks. For the purpose of sorting out more fantastic examples, anything that a Bare-Fisted Monk can do counts as "unarmed attack". This trope has a firm basis in reality: while fictional warriors tend to perfect the use of a single weapon , Real Life swordsmen and fencers would rarely limit themselves to using the sword when kicks, punches, shoves and grapplings did the job. Getting so distracted with the weapons that you forget about your other options is a grievous mistake. See European Swordsmanship for more info.
Prestige Classes. And more! All Editions 3. Warning: This is 3. It is possible that there is more recent 3.
The masters of armed and unarmed combat, fighters and monks , come into their own in this book. It's packed with ways to customize fighter and monk characters, including:. Sign In Don't have an account?